U.S. Virtual Goods Spending To Reach $1 Billion This Year

45678US spending on virtual goods will reach $1 billion this year and $1.6 billion in 2010, according to Inside Virtual Goods.

A lot of that spending is from teenage girls dressing up their avatars on sites like IMVU, Meez, and IAC’s Zwinky’s.

But a good portion of it comes from players of social games, looking to make the games they are addicted to a little bit easier.

There’s a huge market for Zynga Poker chips, for example.

That’s great news for Facebook, because those social games makers spend a lot of money advertising their new releases. – Silicon Alley Insider

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4 Comments on “U.S. Virtual Goods Spending To Reach $1 Billion This Year”

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